AngelSteel
Map for Severance: Blade Of Darkness
Winter 2002/03
eMail: iron.lord@t-online.de
All native speakers of
English, please excuse, I did not want to waste so much time writing very
correct English.
Content
3. The Configuration file asCONFIG.py
4. Important Functions of Gameplay
Explanation:
* \ BladeOfDarkness \ is the very normal Blade root
directory
* please read all directories carefully, because
sounding similar and easily to be mixed up
* the installation is the same procedure that should
be known to everybody since there are BODLoader and Gladiator:
* in \ BODLoader \ Maps \ create a folder "AngelSteel" (exactly the same
letters)
* copy all files and the empty folder "Pak"
into it
* select MODS -> LOAD CUSTOM MAP -> AngelSteel
-> INSTALL
* doing this, BODLoader creates a folder
"AngelSteel" in \ BladeOfDarkness \ Maps
* AngelSteel can be played in two different modi:
1.) in the very normal Gladiator mode
2.) in a Single Player Mode ("Load custom map"), that is similar to
Gladiator and it does not contain a storyline (hey, the programming is enough
work anyway ;-)
3.) for single player there are two modi: : "Real" and "Unreal"
* in
"Real" all enemies appear in their original skin
* in "Unreal"
all enemies appear in the original OR a random skin. Only human-like enemies
can have a fake skin. (e.g. Firedemons ALWAYS have their original skin)
3.
The Configuration file asCONFIG.py
* it's the short form of AngelSteelConfiguration ;-)
* Gladiator and single player can be configured in
many ways:
* therefore you must (should) create a desktoplink,
that opens the file \ BladeOfDarkness \ Maps \ AngelSteel \ asCONFIG.py with the texteditor
NotePad
* There are 17 items that can be adjusted in the
asCONFIG.py. They are all self explaining and have an English short
description, that explains their function and possible values.
VERY IMPORTANT:
* you must not change anything
but the values right after the = (only spaces, empty lines and the short
descriptions CAN be removed
* all
values behind the =, that stand in " ", MUST be in " " !
* all values WITHOUT
" " MUST NOT HAVE " " !
* use the " " by
looking how my default values are given
* all items belong to a headline:
1.) settings for
"Load a custom map"
2.) settings for Gladiator
3.) graphic settings for
Gladiator AND "Load a custom map"
* the settings are only valid for the modus you are
playing. All items under settings
for "Load a custom map" are valid only for the single player
modus and not for Gladiator. The same thing the other way round.
* always read the short descriptions in the asCONFIG:
* for example: EnemyLife =
"1" means that the enemies have their normal life and not that they
have one life point. ONE life point for the enemy means: EnemyLife =
"0"
*
always read the descriptions and THEN change the values you want to use
settings for "Load a custom
map"
Here you can adjust the following:
*
player's character
*
life of player (normal or 1 life point for realism = 1 hit = dead)
*
life of enemies (1 life point [= 1 hit = dead] or normal or increasing every
"round")
*
respawn time of enemies (in seconds)
*
number of enemies being active the same time (1 - 4)
* if there shall be
enemies at all (if not, you can view the great landscape and listen to own!
music meanwhile or test all levers without being disturbed)
* which kind of enemies
you do not want to have (golems, vampires, fire demons, meskalamdug can be
switched on/off, all other are always enabled). The dangerous ones, where it is
hard, to survive a longer time with one life point only can be switched on/off,
as you like
* automatical cleansing of the
arena. BE CAREFUL with CleanArena, RemoveBodies und CleanBlood. When there are too much
weapons and corpses lying around after some time, it slowdowns the processor.
settings for Gladiator
Here you can adjust the following:
*
where you want to start: on the floating island or in the cave
* if
Gladiator-enemies respawn at random positions or not
graphic settings for Gladiator AND
"Load a custom map"
Here you can adjust the following:
* if
a flock of squaking ravens flies abouve the island
* number
of stars over, under, around the isle
* if
the stars are static or flickering
*
colour of the stars (all white or all random colours)
ATTENTION:
* many flickering stars (even if they arewhite only)
force down EVRY computer (the processor is decisive, not the graphic card)
* static stars by far do not slow down as much as
flickering
* flickering stars with RANDOM COLOURS need 25% more
computing power
* Static stars slow down the framerate only when they
are visible. Flickering stars reduce the framerate even when you are in the
cave and the stars are not to be seen.
* the value StarsFlicker (in asCONFIG.py) being
"1" or "2" dominates the value of StarsColor
4.
Important Functions of Gameplay
4.1. Music
* You can copy own . wav and .mp3 files into \ BladeOfDarkness \ Maps \ AngelSteel and cycle through them with the key V. When the playback
starts, the name of the file is shown quickly. If you do not hear anything
although the name is shown, it COULD be because of the sound format. Then have
a look what values audible files have (frequency, mono, stereo, PCM format,
MPEG-layer etc.)
* With the key B you can cycle through several Blade soundtracks.
Therefore you do not need to copy anything.
* With the key N you can switch off any music
* The keys V, B and N work in Gladiator, too. Beside
this you still have your Gladiator-music-key (default M)
* you must remove V, B, N from the keyboard setup if
they are assigned otherwise.
4.2. The levers
* There are 5 levers: four on the island, one in the cave
* The four levers on the isle make: dawn, bright day,
night, direct transport of the player and all enemies into the cave
* Lever in the cave: transport of the player and all
enemies onto the island
* the INSTANT transport of the enemies only works in
single player mode
* in Gladiator you should wait with the transport
until the current round is over (to make the new enemies respawn at the new
place). The new enemies in Gladiator only respawn at the new place, when in
asCONFIG the RandomPositions = "1".
* with GladiatorMode (in asCONFIG) you can chose where
you want to start in Gladiator.
4.3. Optimizing the
Framerate
Remind these means to increase the framerate:
Blade at all:
* change resolution
* shadows on/off
(especially in the cave!)
* the Miles-Soundsystem
from the gamestarter configuration saves another 10%
* adjust the sound quality
AngelSteel:
* how
many rounds (killed enemies), until corpses, blood, weapons disappear
* how
many enemies are active the same time
*
number of the stars: static, flickering, flickering white or random colour
Under http://www.faps.com/ there is a little tool
that shows the framerate in one corner of the screen
4.4. Other
* After the player's death he will respawn after a few
seconds.
* Bug: every enemy in the single player mode that dies
by falling down, is replaced by TWO new enemies
* the kind of the items on the small coloumns behind
the lever-obelisks depends on the kind of character you are playing
* look into your inventory: it is full of stuff